In this review
The big picture
An anime game can win your attention by showing you a favourite character. Keeping that attention usually requires giving the character something more interesting to do than stand there looking like the person you remember. The Seven Deadly Sins: Origin opens Britannia into an explorable world, gives Tristan an original adventure and builds combat around a team. Time and space have collided, which is a serious problem for reality and a very convenient explanation for assembling an unusual cast.
Netmarble F&C's game began full persistent service on PS5 and Windows through Steam on 16 March 2026. Mobile followed on 23 March for iOS and Android, alongside Google Play Games on PC. The first week was actual service, not a disposable demo before the phone release. Its free-to-play structure supports an ongoing adventure, with exploration and collection supplying plenty of reasons to remain in Britannia after the most immediate emergency has been dealt with, or tactfully postponed.
Reasons to look closer
Four heroes form your personal combat team, with real-time switching and three weapon-selection paths shaping skills and combination options. That gives roster choice a practical question beyond affection. A favourite face can earn a place in the party, but eventually somebody has to explain what they are contributing while the other three are busy keeping the situation manageable.
The interesting part is how characters work together. Switching and weapon choices encourage you to consider roles, coverage and timing instead of assuming a new arrival must simply replace somebody older. For players who enjoy tinkering between fights, that can make a roster feel like a collection of possibilities. For players who only want their favourite to do everything, the others may insist on being more than an appreciative audience.
An original story also gives returning fans something beyond revisiting the anime's established sequence. Tristan's adventure uses a familiar setting while making room for different encounters. Recognition supplies the invitation; curiosity has to carry the visit. The world becomes more appealing when you can investigate it instead of constantly being hurried towards the next thing you already know happened.
A detour can be the point
Climbing, swimming and gliding give the landscape several ways to be crossed. Gathered materials feed equipment, food and quest-item crafting, while environmental puzzles and creature-catching offer other reasons to stop. Those activities make curiosity useful. A promising corner might contain a route, a resource or a solution, rather than merely an excellent place to discover you have walked in the wrong direction.
Fishing, cooking, hidden dungeons and treasure hunting broaden the pace further. That variety matters if you enjoy settling into an RPG world rather than consuming only the main plot. Sometimes dinner is a more attractive objective than rescuing the structure of existence. The structure of existence has already had a difficult time; it can probably endure the brief indignity of waiting for your fishing plans.
The trade-off is focus. Players looking for a tightly edited campaign may find the surrounding activities dilute what they came for. An open world doesn't automatically improve every story by giving you more places to ignore it. Origin makes more sense when following a distraction sounds enjoyable in itself, rather than something you feel obliged to do before you're allowed to return to the adventure.
Count the heroes and players separately
The four-hero combat team is not the multiplayer headcount. Cooperative main and side quests follow the party leader's progression, and some dungeon mechanics call for different elemental abilities. Agree on whose adventure the group is following and what everyone can access. Otherwise the opening challenge becomes discovering which friend has quietly avoided the relevant quests for several weeks.
Version 2.2 adds Act 17 and Cordin Village. Its hunting event, running from 14 October to 4 November, uses a dungeon for 10–15 players, while party matchmaking accepts groups of one to five. Five therefore isn't a universal cap on every multiplayer activity. Keep those distinctions in mind when planning a session; “there's room” becomes a surprisingly complicated sentence when it refers to three different sorts of group.
Cooperation can give party building a social purpose, especially when different abilities matter to a shared objective. It also requires ordinary agreement about pace. Someone wanting to explore every suspicious corner and someone wanting to finish quickly can both be reasonable people, just not necessarily reasonable travelling companions for that particular evening.
Leave the collection some gaps
Steam discloses in-game and chance-based purchases. Free entry lets you investigate the world, but character acquisition can still involve spending. Liking the cast doesn't create an obligation to own everybody. An affectionate relationship with a fictional universe should leave you able to say no to at least some of its offers.
The current update includes rotating hero draws and a supply product delivering rewards over 28 days. Separate raid changes limit weekly rewards to two qualifying claims, with difficulty affecting the amounts. That brings calendars and reward choices into progression alongside fighting. Decide which activities you enjoy before treating every available claim as something you must collect. Britannia can be a pleasant destination without acquiring custody of your entire week.
Origin is most inviting for players who want to explore its world, experiment with teams and occasionally bring friends. Its broader activities give the adaptation room beyond familiar faces, while the ongoing purchase and reward schedules deserve boundaries. Let the adventure prove it deserves your time before the collection starts making requests for your money. Even a universe damaged by colliding timelines can survive a few empty character slots.
Sources
Information checked on 18 October 2026. Features, platform compatibility and editions can change.
- Netmarble: PS5 and Steam launch announcement ↗Official source cited in the approved review.
- The Seven Deadly Sins: Origin on Steam ↗Official source cited in the approved review.
- Netmarble: combat, weapons and cooperative play ↗Official source cited in the approved review.
- Netmarble: exploration and crafting ↗Official source cited in the approved review.
- Official version 2.2 update notes ↗Official source cited in the approved review.
- Official raid entry and weekly reward changes ↗Official source cited in the approved review.