In this review
The big picture
The Adventures of Elliot: The Millennium Tales has a title that appears to have brought its own luggage, but the adventure underneath it is easier to explain. Elliot and his fairy companion Faie cross four ages to lift Princess Heuria's curse. There are weapons to choose, magical stones to arrange and a millennium of history to get through. On the positive side, travelling across that much time provides an unusually strong excuse for arriving late.
Square Enix and Claytechworks' HD-2D action RPG reached full release on 18 June 2026 for Windows, Switch 2, PS5 and Xbox Series X|S. The older July 2025 Debut Demo and later Prologue Demo are separate samples. Despite the nostalgic presentation, battles are active rather than turn-based. Admiring the miniature-world scenery does not oblige nearby enemies to wait until you have finished appreciating the lighting.
Reasons to look closer
Seven weapon categories offer choices, but Elliot equips two at once. That restriction gives the equipment a purpose beyond completing a collection. You have to pick a pairing for the way you want to approach danger, then use it rather than reach into an unlimited bag containing the perfect answer to absolutely everything. A hero with every possible tool can be powerful; a hero choosing two has to develop a point of view.
Magicite combinations change weapon behaviour, making preparation more than a straight climb towards larger numbers. The interesting question is how a change fits your preferred approach. A different pairing can suggest a different way through an encounter, while a familiar setup can be refined. It gives players who enjoy tinkering something concrete to adjust between the parts where monsters become less receptive to experimentation.
That does require an interest in the systems. If arranging magical stones sounds like an interruption to the adventure, a large selection won't necessarily win you over. The strength of the idea is that changes attach to weapons you actively use, so the preparation can have an obvious purpose. It is still perfectly possible to enjoy fantasy scenery without wanting to develop strong opinions about what goes in every equipment slot.
Faie does more than explain things
Faie can propel Elliot and warp him to her location, with abilities useful in combat and puzzles. That makes the companion part of how the adventure works rather than simply someone nearby who knows when to repeat the objective. Thinking about the pair as a combined toolkit gives movement and problem-solving a connection to their relationship.
A second local player can control Faie. This is an optional supporting role, not two equivalent adventurers or a promise of online co-op. It could suit someone who enjoys helping with movement and coordination, but it deserves a conversation before two players arrive expecting the same responsibilities. Being the fairy can be a perfectly good evening. Discovering that you have been assigned the fairy after bringing very specific sword-related ambitions is a different proposition.
The asymmetric setup is appealing when both players want that partnership. One leads as Elliot while the other participates through Faie's abilities, giving assistance a literal form. For solo players, the same connection still gives the fairy practical relevance. In either case, the important attraction is having two sets of capabilities that make sense together, rather than collecting a companion because the story felt lonely.
Four ages give the ruins a past
The journey spans humanity's beginnings, a magical high point, reconstruction and Elliot's own period of Safekeeping. That structure can give places meaning beyond their current appearance. A ruin is more interesting when you can understand the civilisation behind it, instead of merely recognising that an ancient-looking door is probably waiting for a hero with enough patience.
Princess Heuria's curse supplies a personal reason to travel through those larger changes. The story starts with familiar fantasy ingredients, but the historical spread gives them room to meet different circumstances. Players who enjoy piecing together a world's past have a clear point of interest. Anyone seeking an entirely unfamiliar rescue premise should recognise that the novelty is in the journey's structure and tools, rather than the discovery that royalty has once again encountered a magical problem.
Four ages also provide a reason for the setting to change without abandoning the same overarching adventure. The appeal is continuity through difference: understanding how somewhere reached its later condition can make exploration feel more purposeful. A millennium is a lot of context, but at least Elliot has a reason to care about what it means instead of simply admiring the dates.
Less fiddling when you want to keep moving
Square Enix's demo-feedback changes include faster default movement, weapon-specific magicite costs, automatic magicite equipping through Faie and easier menu shortcuts. Four difficulty settings give another way to shape the journey. Those adjustments address the effort around the action as well as the action itself. A hero who can cross historical eras should ideally not make an ordinary walk feel like the longest part of the trip.
Automatic equipping is particularly useful for someone who wants to learn the adventure before examining every stone combination. More involved players can keep making those choices themselves. The options don't prove perfect pacing, but they let different degrees of interest in equipment coexist without demanding that everyone become equally enthusiastic about the menus.
The Prologue Demo offers a current sample, and its save data carries into the full game. That is a sensible place to discover whether the active combat, fairy support and equipment choices suit you. The pretty pixels can attract attention; those interactions have to sustain it. Pack a little nostalgia if you like, but leave room for two weapons and a fairy with useful ideas about where you should be standing.
Sources
Information checked on 18 October 2026. Features, platform compatibility and editions can change.
- Official Steam listing: release, developers, four ages and Prologue Demo ↗Official source cited in the approved review.
- Official game site: supported platforms and current demo ↗Official source cited in the approved review.
- Square Enix Store: release and equipment systems ↗Official source cited in the approved review.
- Square Enix gameplay overview: Faie, traversal and local co-op ↗Official source cited in the approved review.
- Square Enix feedback document: movement, magicite and difficulty changes ↗Official source cited in the approved review.
- Nintendo eShop: corroborating one-to-two-player support ↗Official source cited in the approved review.