In this review
The big picture
Solasta II is for people who regard discussing a battle plan as part of the entertainment rather than the delay before it. You assemble four adventurers, consider complementary abilities and prepare a sensible approach. Then a die contributes its own opinion. The familiar tabletop pleasure is having enough agency to make meaningful decisions without the universe guaranteeing that it will respect them.
Tactical Adventures developed the Windows PC game, publishing with Kepler Interactive. It entered Early Access on March 12, 2026, replacing an earlier demo. The campaign remains unfinished, but September's first major update added online co-op and the Warlock. The choice now is whether you want to experiment with an evolving rules-led RPG or wait for the journey to have its complete destination.
Reasons to look closer
Four-character party building encourages combinations, turn-based combat leaves room for deliberation, and up to four online players can share decisions. The added Warlock and world events broaden the current options. SRD 5.2 rules provide the framework for those choices rather than leaving the tactics entirely to dramatic-looking animations.
This is most inviting if understanding what an action consumes and enables sounds enjoyable. Players seeking fast spectacle may find the stop-and-think rhythm less suitable. A spell is more interesting here when you know why you're using it, not merely because its name sounds like something the enemy should dislike.
Four adventurers, one collective problem
The party travels to Neokos, with a family legacy drawing it into Shadwyn's spreading corruption. Character creation, prepared spells and dice-led outcomes sit at the center of the game's premise and rules.
The useful challenge is making individuals work together. A strong character is one achievement; a character whose strengths support three others offers a more connected problem. You can cover weaknesses, build around a preferred approach or try an odd combination because seeing whether it works is itself entertaining.
That gives the character creator a purpose beyond finding the one allegedly perfect answer. It also means the team matters more than any single impressive build. Four people independently choosing the most exciting option may discover that nobody selected the less glamorous task of keeping the exciting people functional.
A Warlock with more than one idea
The Warlock supports ranged and close-combat approaches. Hex adds damage to successful attacks and can move after a target falls; pacts, invocations and Dreamer or Timekeeper subclasses provide further direction. The official class spotlight describes a magical role with several possible shapes.
That expands party choices because another spellcaster needn't occupy the same position as every existing one. A build can affect where you want the character standing and which attacks the rest of the party should support. Magical competence is helpful; agreeing where the magical person belongs is also useful.
There is a firm current limit. The level cap remains four, with the rise to six still forthcoming in October's development update. Higher-level abilities described in the spotlight aren't all playable now. An exciting future power cannot contribute to tonight's plan merely because you have become attached to its description.
Let your friend take the turn
Online co-op supports up to four. The host assigns characters and controls world-map travel, while players can move independently within locations. Dialogue uses voting and combat follows individual turns. Pings help coordinate, but there is no built-in voice chat, so conversational groups need an external service. The multiplayer explanation sets out those practical boundaries.
Shared dialogue decisions give everyone ownership beyond waiting for combat. Host-controlled travel also supplies a way to move the group between places without negotiating four separate journeys.
The social caveat is enthusiasm. A helpful tactical suggestion can become a lengthy unsolicited lecture when someone has strong feelings about every available square. Agree how much advice people want. Your friend selected a character to play, not to become the decorative hand operating your preferred strategy.
Some of the adventure is still ahead of the game
September's Update 1 shipped thirty world events, additional character customization and options including rolled ability scores alongside the Warlock and co-op. Those additions are available, rather than still waiting on the original launch roadmap.
The October 8 hotfix addresses multiplayer desynchronization, loot interactions and spell behavior. It also describes the next major update's planned level-cap rise, Act I changes and Act II access. Those larger additions remain upcoming; fixes do not establish that every issue has disappeared.
A tactically curious player can value experimenting with parties now and returning later. A story-first player may reasonably dislike reaching the edge of an unfinished campaign. More events and customization don't substitute for a completed main narrative, however fond you become of your increasingly elaborate adventurers.
Solasta II's present appeal is party building and shared tactical reasoning with room for development. Join if the experimenting is part of what you want; wait if an uninterrupted complete story matters more. Either way, respect the other players' turns and leave a little humility in the plan. The dice have not attended your strategy discussion.
Sources
Information checked on 17 October 2026. Features, platform compatibility and editions can change.
- Solasta II on Steam: Windows Early Access status, SRD 5.2 rules and premise ↗Official source cited in the approved review.
- Tactical Adventures: March 12 Early Access launch, replacing the earlier demo ↗Official source cited in the approved review.
- Dev Update 27: September 10 release of Early Access Update 1 ↗Official source cited in the approved review.
- Dev Update 26: Warlock class, pacts and subclasses ↗Official source cited in the approved review.
- Dev Update 25: multiplayer rules and communication ↗Official source cited in the approved review.
- Official current FAQ: multiplayer availability and four-player support ↗Official source cited in the approved review.
- October 8 hotfix: current fixes, level cap and upcoming Act II update ↗Official source cited in the approved review.