In this review

The big picture

The Vessel is an enormous space ark whose artificial-intelligence caretakers have stopped functioning, vegetation has moved in and shutdown is approaching. MIO, a small agile robot, gets to explore the resulting mess. It is an impressive place to wake up and a discouraging place to be the only person who appears interested in maintenance. The plants, at least, seem pleased with the recent management changes.

Douze Dixièmes released MIO: Memories in Orbit in full on January 20, 2026, for Windows PC, PS5, Xbox Series X|S, Nintendo Switch and Switch 2. There is a separate native Switch 2 version, with a free upgrade for Switch owners. The illustrated surroundings look inviting, but this is a precision metroidvania with demanding movement and combat. The beautiful corridor has not promised to let you through it unharmed.

Reasons to look closer

Grappling, gliding and spider-like wall-clinging make navigation a central part of the adventure. In an interconnected ship, a new movement ability changes the value of places you have already seen. That previously unreasonable gap can become a destination rather than a permanent reminder that enthusiasm does not generate extra reach. MIO's traversal tools give backtracking a practical reason.

Mobility also matters when a room becomes hostile. The Hook can evade enemies, while projectile orbs and decoy clones broaden the responses available. A movement skill learned while exploring can remain useful in a fight, connecting the two halves of the game. The robot does not have to stop being agile merely because somebody has decided to be unpleasant nearby.

The studio describes MIO as agile but fragile, with demanding platforming and combat between quieter stretches of exploration. That is a helpful expectation to carry in. This is about improving your control of a small character in an oversized place, not simply admiring the artwork at whatever pace feels comfortable. If repeated movement attempts are already your least favourite part of a metroidvania, prettier walls may not resolve the disagreement.

Knowing the enemy is also equipment

There are more than forty modifiers, but limited capacity to equip them. Some trade protection for damage; others alter how useful particular abilities become. Additional slots can be obtained, including through modifiers that attach a drawback to the extra space. The robot can carry a plan, not every good idea you have ever collected.

One especially distinctive choice is that displaying enemy health costs modifier capacity. The publisher's modifier guide makes information part of the build. Knowing how close a fight is to ending can affect whether you retreat or gamble on another hit. Apparently “how much more of this?” is a question MIO needs a dedicated component to answer.

That is an interesting trade-off for players who like choosing priorities, and a potential irritation for anyone who considers a health display basic courtesy. Limited capacity encourages a coherent approach rather than wearing every useful discovery at once. It also means occasional rearranging when an encounter exposes the gap between your elegant plan and what the enemy is actually doing.

The build system therefore provides preparation without requiring the adventure to become an enormous role-playing spreadsheet. Your choices still have consequences. A little extra damage may feel less impressive if obtaining it leaves a fragile robot with even fewer ways to tolerate your mistakes.

The ship still has residents

Damaged robots can be repaired, revealing their stories and parts of the ark's history while also providing bonuses. Helping inhabitants ties curiosity and progression together. An unfamiliar room may matter because someone is there, rather than only because it contains another upgrade or makes a completion percentage look more respectable.

The residents' memories and losses give the shutdown premise a more personal scale. Saving a vast ship is abstract; helping someone who still calls it home is easier to care about. That is a useful counterweight to the practical work of remembering blocked passages. The Vessel has people inside the machinery, even if several of those people also need their machinery attended to.

The visual influences draw from painting, comics, anime and classic science fiction. Nicolas Gueguen's music combines electronic textures with a recorded choir, supporting the contrast between technological space and something vulnerable and organic. The launch overview gives the art and music a clear identity beyond simply aiming for realistic surfaces. The ship may be failing, but it has not failed to arrange an atmosphere.

Help can target the problem

Optional assistance addresses different obstacles. Eroded Bosses reduces a boss's maximum health after failed attempts. Pacifist discourages ordinary enemies from attacking until you strike, but does not apply to bosses. Ground Healing grants a temporary shield after standing still on the ground for five seconds. That last name should not be mistaken for a general promise that all your troubles disappear whenever MIO sits still.

These options let players separate exploration friction from major encounters. Someone may want fewer roaming enemies interrupting a search while still tackling bosses, or gradual relief from a fight that has become a wall. Precise movement remains important. The settings widen the invitation without turning every demand into the same on-or-off switch.

MIO makes the strongest case to players who enjoy a tangled place slowly becoming familiar geography. Its movement tools, limited build choices and damaged inhabitants all support that process. Bring patience for the challenge beneath the illustration. The robot is small, the repair job is enormous, and the ship has had a considerable head start on becoming inconvenient.

Sources

Information checked on 17 October 2026. Features, platform compatibility and editions can change.

  1. Focus Entertainment: official game page and abilities ↗Official source cited in the approved review.
  2. Steam: MIO release date, Windows support and gameplay features ↗Official source cited in the approved review.
  3. Focus Entertainment: exploration and character featurettes ↗Official source cited in the approved review.
  4. Douze Dixièmes: autumn development blog on challenge and music ↗Official source cited in the approved review.
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