In this review

The big picture

Most superheroes need to retrieve their equipment before a fight. Logan's equipment comes out of his hands, which saves preparation time and makes every attempt at calming him down feel a little urgent. Insomniac's Marvel's Wolverine builds its action around that uncomfortable proximity. It wants you close to the danger, choosing targets and keeping the pressure on, rather than admiring your claws from behind a conveniently sturdy object.

The result is a single-player adventure about a mutant whose resilience exceeds his patience. There is a personal story, an adjustable fighting toolkit and a clear interest in making aggression useful. The buying question is whether that particular combination appeals. A familiar Marvel name does not guarantee a breezy superhero afternoon, especially when the central character could accidentally turn scratching his nose into a content-rating discussion.

Reasons to look closer

Attacks and successful parries contribute to Rage, while Techniques offer moves such as Tornado Spin for hitting a crowd. Offensive momentum connects to healing and survivability, as Insomniac's gameplay introduction explains. That relationship gives the character's toughness a job during fights. Staying alive is tied to what you do, rather than to a cutscene assuring everyone that Logan will be fine while you spend the playable sections hiding beside a plant.

Aggression still benefits from priorities. Enemy leaders can strengthen nearby opponents, and ranged attackers keep applying pressure from farther away. Choosing who to reach first turns a room into a tactical problem, even if your method of resolving it is unlikely to preserve the furniture. Someone making the rest of the group more dangerous may deserve attention before the unfortunate person standing closest to your bad mood.

You can equip four Special Techniques and use Adaptations to adjust abilities. That gives players room to support a preferred approach without managing an entire party. Think about the situations that cause trouble and choose accordingly. A spectacular move has obvious appeal; something that helps you survive the awkward part of a fight may be less photogenic and considerably better company.

Logan has people to find

The story brings Logan back to Team X as mutants face kidnapping and persecution, with Jean Grey involved against Bolivar Trask and his hired forces. That gives the action stakes beyond the next opportunity to disassemble an enemy. The man's responsibilities and instincts do not always point neatly in the same direction, which is rather the appeal of putting him at the centre.

Canada, Japan and Madripoor give the journey different settings. Logan's past is unusually well travelled for something he would probably prefer not to discuss. The changing locations support a personal adventure instead of one endless succession of rooms where everyone has made the poor decision to attack the short man with the claws.

Exploration offers hidden Nightmare Doors containing challenges, whisky bottles connected to memories and materials for suit crafting. Those are distinct reasons to take a detour. They are also optional attractions rather than a demand that every player become the world's most aggressive bottle collector. If searching for collectibles wears you down, follow the parts that interest you and let Logan keep a few memories to himself.

Repeating a fight can have a point

New Game Plus, Mission Replay and Nightmare Challenges were available at launch. Insomniac's feature breakdown sets out those options. They suit a combat system whose appeal includes choosing better targets, refining abilities and trying an encounter with more understanding than last time. Repetition is more useful when you have a new idea to test than when you're merely extending a checklist.

That creates a natural split in the audience. Some players will enjoy one complete story; others will want another chance to put their favourite Techniques together. Neither needs to imitate the other. Logan can have a complicated relationship with his past without you developing one with your completion percentage.

Adjust the challenge, then check the content

The accessibility settings include dodge and parry timing, separate enemy-health and damage adjustments, controller remapping, and options to slow overall or combat game speed. Navigation and traversal assists add further flexibility. A player can enjoy making decisions in a fight while needing more time to carry them out. That is a useful distinction, and the settings give it practical form.

Violence options change blood and dismemberment, while adult-language filtering applies to US English. Those controls do not make the underlying story suitable for every audience. Check the rating and your own comfort with the material. Turning down the visible mess does not transform Wolverine into a man having a mild disagreement about parking.

The claws currently belong on PS5

Developed by Insomniac Games with Marvel Games, Wolverine launched worldwide on September 15, 2026, exclusively for PS5. There is no released PC, Xbox or Switch edition in the current lineup. Buy for the hardware that can actually play it, rather than for the hopeful future version someone would very much like to exist.

Standard is the straightforward option. Digital Deluxe adds exclusive cosmetic suits and claws plus extra Technique Points, so consider those separately from the story. The strongest fit is a PS5 player who wants close-range action with room to tune both a build and the challenge. The mature presentation and combat emphasis will put others off, reasonably enough. If the premise suits you, pay attention to enemy roles and your choices. The claws can solve plenty of problems, but they still need someone to point them sensibly.

Sources

Information checked on 17 October 2026. Features, platform compatibility and editions can change.

  1. Sony Interactive Entertainment: worldwide launch ↗Official source cited in the approved review.
  2. PlayStation: product overview and platform FAQ ↗Official source cited in the approved review.
  3. Insomniac on PlayStation Blog: story, combat and editions ↗Official source cited in the approved review.
  4. PlayStation: combat, characters and locations guide ↗Official source cited in the approved review.
  5. Insomniac: abilities, exploration and replay features ↗Official source cited in the approved review.
  6. Insomniac Support: accessibility options ↗Official source cited in the approved review.
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