In this review
The big picture
God of War Sons of Sparta meets Kratos before his relationship with the gods becomes quite so difficult to summarise politely. He is a young Spartan undergoing Agoge training with his brother Deimos, and their search for a missing cadet takes them beyond home. It's a more personal starting point than another looming apocalypse, although being related to Kratos is hardly a reliable guarantee that an outing will remain straightforward.
Mega Cat Studios developed this standalone canon prequel with Santa Monica Studio, with Sony releasing it for PS5 on 12 February 2026. It is a new 2D action-platforming adventure, separate from the announced Greek trilogy remake. Pixel art, spear-and-shield combat and exploration replace the expectation of another over-the-shoulder epic. The change in perspective is the reason to investigate, rather than something to forgive while waiting for the camera to return to its usual position behind a very large shoulder.
Reasons to look closer
Young Kratos starts with equipment that fits his Spartan training. Spear and shield provide a recognisable foundation, while Gifts of Olympus add supernatural options. That gives development somewhere to go without immediately handing a child the full inventory of dangerous objects his older self will eventually collect. Learning technique is a more interesting starting point than arriving with enough cursed metal to supply a small exhibition.
Attachments have their own upgrade paths, with skill trees for offence, defence and movement. Divine artifacts add ranged attacks and melee combinations. The appeal is in choosing what the toolkit needs, rather than replacing the whole approach whenever a larger number appears. A defensive improvement and a movement ability solve different problems, even if both are competing for your attention between fights.
That progression also means the retro appearance shouldn't be mistaken for minimal complexity. Players wanting a stripped-down platformer may not enjoy as much equipment consideration as an RPG-minded explorer. The useful question is whether decisions between encounters are part of your pleasure. A small sprite can still arrive with a substantial set of opinions about upgrades.
Laconia has reasons to leave the path
Environmental puzzles, optional quests, hidden encounters and loot give exploration room beside the brothers' immediate objective. Jumping and climbing are part of the journey through Laconia. The new perspective can make curiosity more physical: spotting an interesting route matters, rather than simply waiting for the story to choose the next camera angle for you.
That supports players who like a detour to provide its own reward. Finding something hidden can make an area feel worth knowing beyond the route through it. It can also interrupt narrative momentum if you're mainly interested in the search for the missing cadet. Treat optional content according to your own interest. Kratos may eventually become famous for an uncompromising attitude, but that doesn't require you to investigate every suspicious corner before allowing the story to continue.
The connection between equipment and exploration is particularly appealing when a new option changes how you approach space as well as combat. A toolkit then feels like a growing collection of possibilities rather than an increasingly ornate way to stab the same problem. The spear can remain the thematic centre while the adventure gives it more to do.
Faith, before things became complicated
Mega Cat describes young Kratos as devout and reliant on faith. For existing fans, that creates dramatic irony: the boy's understanding of the gods is very different from the relationships that later define him. It is an effective reason for a prequel to exist, beyond assembling familiar names and asking the audience to applaud whenever one appears.
The immediate story still needs its own relationships. Deimos gives the journey a personal focus, and their Spartan upbringing offers more specific concerns than a generic prophecy. Knowing the future can add weight, but it shouldn't be the only thing a childhood adventure has going for it. Newcomers can approach the search as the brothers' present problem rather than feel they have enrolled in an examination on several decades of franchise history.
There is also room for contrast in seeing a familiar character before his later identity settles around him. A young warrior can have different hopes and beliefs without every moment needing to point insistently towards disaster. Letting the audience recognise the difference is often more interesting than repeatedly leaning over its shoulder to say that this will all become significant later.
The second controller belongs in The Pit
The campaign is single-player; local offline co-op is limited to The Pit. That separate challenge mode supports two players, normally unlocking after the story, though PlayStation supplies an early-unlock input. Two brothers in the premise therefore do not mean two people can explore the whole campaign together. It is worth resolving that before somebody arrives with a controller and the confident assumption that Deimos is theirs.
The Pit changes enemy and reward pools between attempts and offers selectable Agony modifiers. Examples include defeated enemies exploding and vessels healing enemies until destroyed. Persistent upgrades provide longer-term progression. These rules give combat a repeatable challenge outside the campaign, with room to alter the conditions rather than simply repeat a familiar fight and hope your enthusiasm has improved.
Sons of Sparta makes sense for players interested in exploration, equipment choices and a younger Kratos in a different form. The Pit gives cooperative combat a specific place, while the main story stays focused on the brothers. Come for that change of scale and perspective, not a miniature substitute for every other God of War. Even a future god-slayer deserves an adventure before his family history requires several diagrams.
Sources
Information checked on 18 October 2026. Features, platform compatibility and editions can change.
- Santa Monica Studio launch announcement and original release ↗Official source cited in the approved review.
- Combat, progression, cast and exploration overview ↗Official source cited in the approved review.
- Official game page and adventure premise ↗Official source cited in the approved review.
- Mega Cat Studios interview on young Kratos ↗Official source cited in the approved review.
- PlayStation support: single-player campaign and offline co-op scope ↗Official source cited in the approved review.
- The Pit's modifiers, rewards and access ↗Official source cited in the approved review.