In this review
The big picture
Owning a home is expensive enough before you ask it to fly. Echoes of Elysium takes the survival-game habit of accumulating furniture, machinery and suspicious quantities of raw material, bolts an airship underneath it, and invites the weather to inspect your work. The result is an appealingly impractical fantasy: a workshop that can chase the horizon, provided you haven't loaded the horizon's entire mineral supply into its cupboards.
Loric Games' survival RPG entered Early Access on January 27, 2026, for Windows PC. That distinction still matters. This is a developing airship-building adventure, with an existing survival loop and subsequent system updates, rather than a finished epic whose every distant island contains another fully furnished chapter. Its strongest idea is already easy to appreciate: the base you keep improving also carries you toward the next reason to improve it.
Reasons to look closer
The mobile base gives familiar gathering and crafting a useful sense of direction. A stationary survival settlement can become an elaborate apology for why you haven't gone anywhere lately. Here, your construction project is also your escape vehicle. The same ship can support exploration, production and fighting, so decisions about its design belong to the adventure rather than a separate decorating break.
There's room for solo play or online cooperation with up to six players. That makes the airship a particularly good social object: everyone can care about the same lumbering investment without needing identical priorities. One person can see a practical expedition platform while another sees a future fleet flagship. Neither interpretation prevents a third person from suggesting another addition that weighs roughly as much as the first two ideas combined.
The floating-island setting also suits that relationship between curiosity and preparation. A procedurally generated world puts the emphasis on venturing outward, collecting resources and bringing the means of survival along. The journey has an unusually tangible centerpiece. Your transport isn't just the thing between destinations; it's the thing you've been fussing over since the last destination.
The forecast says your furniture is overweight
The August 20 Tempest update makes weather more than a decorative complaint. Rain adds weight to wet ship components and stored items, affects travel and crafting, and can stop certain stations working when they become thoroughly soaked. Construction pieces offer different degrees of cover. Suddenly, a roof has a more compelling argument than “it completes the look.”
That's a smart pressure to place on a building game. Attractive shapes and useful shapes don't always agree, and rain gives that disagreement consequences. An exposed workstation may fit your grand vision of an airy industrial veranda. Unfortunately, the atmosphere has also taken an interest in the veranda. Practical shelter becomes part of the design rather than the unglamorous final touch.
Stronger, more variable wind adds another planning demand, while the update's component-weight, fuel and flight-information displays make those demands easier to inspect. The interesting question becomes how much equipment your design can sensibly carry, not simply how much equipment the build menu will tolerate. That distinction gives the ship a personality assembled from your priorities, including the priorities you should probably have reconsidered.
A workshop with an enemy problem
The world supplies mechanical opposition as well as resources. Heron's clockwork forces and airborne enemies give the survival fantasy a sharper edge than leisurely sightseeing. Crafting weapons and tools sits alongside ship construction, so a vessel built around convenience still belongs to a world that has not agreed to respect your working hours.
The appeal is the connection between those systems. Gathering supports better equipment; equipment supports further exploration; further exploration gives the workshop another shopping list. Putting that workshop in the sky makes the familiar loop feel thematically coherent. You're maintaining an expedition, not commuting endlessly between a house and a pile of rocks because somebody forgot one ingredient.
It also establishes the audience fairly clearly. People who enjoy refining a useful machine have a stronger reason to investigate than people primarily seeking an uninterrupted story campaign. The ship itself supplies a continuing project. If adjusting a build sounds like housekeeping rather than play, lifting the housekeeping into the clouds won't magically change your relationship with it.
An airship still under construction
Early Access remains the major qualification. The larger narrative and expanded world are development territory, and a compelling flying base doesn't automatically equal a completed RPG. Expectations should stay anchored to the available survival and construction systems, even if the actual anchor appears to be pointed at empty sky.
Controller users also need to distinguish announcements from finished support. Loric's September 23 announcement offered controller functionality through an experimental beta branch, with multiplayer requiring participants to use the same branch. That's a testing option, not a reason to assume every controller-related rough edge has disappeared. A co-op evening should involve coordinating the expedition, not discovering that half the crew downloaded a different universe.
Echoes of Elysium has a strong identity when it lets practical construction collide with the fantasy of wandering through an airborne world. Its best argument is the airship as a home, tool and ongoing engineering argument. Come for that developing sandbox, with appropriate Early Access patience. And put a roof over the important equipment. Apparently, becoming a sky captain does not exempt anyone from basic property maintenance.
Sources
Information checked on 19 October 2026. Features, platform compatibility and editions can change.
- Steam: release date, Early Access status, platforms and survival systems ↗Official source cited in the approved review.
- Official Echoes of Elysium site: airships, world and six-player cooperation ↗Official source cited in the approved review.
- Loric's Tempest update announcement, August 20, 2026 ↗Official source cited in the approved review.
- Controller-support beta announcement, September 23, 2026 ↗Official source cited in the approved review.