Running a DVD shop in 2012 New York is already a slightly alarming career plan. BLACKWOOD gives Anton a second job as a contract killer, presumably because retail was failing to provide enough stress. By day, there are shelves to fill and customers to serve. By night, the customer-service voice comes off and the firearms come out. It is a wonderfully specific combination, with one occupation requiring impeccable stock control and the other making a strong argument for keeping receipts out of the house.

AttritoM7 Productions' single-player action thriller arrived on Windows PC on September 16, 2026, published by IZilla Games and the developer. The important detail is that this is Act 1 of a planned three-act story. The appeal today is an opening chapter about a man maintaining two very different professional standards, not an already complete saga. Anton's life may be a mess, but that distinction should be tidy.

Reasons to look closer

The DVD shop is what makes BLACKWOOD interesting. A criminal with a respectable front is familiar territory, but actually letting you fuss over that front changes the fantasy. Anton has somewhere ordinary to return to, something mundane to organize, and a normal life that requires more effort than putting on an innocent jacket. The Brooklyn setting gives the premise a useful sense of place. This is a man who can be terrifying after dark and still have opinions about where the bargain discs belong.

The other attraction is the focused structure. The official launch announcement describes a linear experience rather than an open-world sandbox. That is a welcome distinction for anyone tired of opening a crime game and discovering a map that resembles a severely infected pinboard. BLACKWOOD's proposition is a directed thriller with room for domestic distractions. The distractions happen to include pricing DVDs, which is a very different kind of power fantasy.

Ammunition is also inventory

Combat combines third-person shooting, melee and contextual takedowns, with dives, rolls and slides supporting a mobile approach. The design emphasis is on adapting when a plan collapses, rather than assuming one weapon will politely solve the entire evening. Limited ammunition makes that distinction matter. An empty gun is a remarkably persuasive reminder to consider your other options.

The official gameplay breakdown also includes slow motion, weapon configurations, shooting drills and difficulty choices. Those systems give the action a preparation layer: loadouts and practice have a place alongside cinematic chaos. The interesting tension is between wanting to look effortlessly competent and having to do the work that makes competence possible. Anton can rehearse his shooting. Whether he rehearses telling customers that the film they want is out of stock remains a private matter.

The shop deserves its own criminal record

The retail side includes restocking shelves, organizing inventory, setting prices and working the counter. It can also operate with less direct attention, so the premise does not demand that every would-be assassin become an enthusiastic branch manager. That flexibility is sensible. Some players will see a shop as a pleasant breather; others will immediately start worrying about the margins on a romantic comedy.

Apartment interaction, outfits and everyday routines help carry the contrast beyond the counter. The domestic material matters because constant violence can become oddly weightless. A thriller benefits from having something recognizably normal nearby. Folding the business into Anton's life gives the criminal action a counterpoint that another warehouse full of enemies could never provide. It also raises a superbly petty question: after surviving a dangerous mission, how furious would you be to discover somebody had put a thriller in the comedy section?

Read the label on Act 1

The launch announcement lists four main story missions in Act 1, alongside side missions and other content, and gives a developer estimate of more than six hours. That is a stated scope, not a guaranteed personal completion time. The store-management material will naturally appeal more to some people than others, and nobody needs their evening timed by a man holding a clipboard outside the DVD shop.

Act 2 is currently planned for March 2027 and Act 3 for September 2027. Both are intended as free updates for existing owners. Those are development targets, so buying now means beginning an unfinished overall story and waiting for the rest. The developer explicitly distinguishes this progressive three-act release from Early Access. Whatever the label, the practical choice is simple: start Anton's first chapter now, or wait until the larger narrative is available.

Closing time, opening fire

BLACKWOOD has an appealingly odd center of gravity. Its combat offers the familiar pleasures of a stylish action thriller, while its shop gives that violence a personality beyond the weapons cabinet. The combination is best suited to someone who likes the idea of switching between decisive action and modest, almost comically ordinary responsibilities.

The episodic schedule is the biggest part of that decision. Act 1 needs to be wanted as Act 1, rather than purchased on the assumption that the entire story is already on the shelf. For the right audience, though, this is an enticing double shift. Most games let you become dangerous. Fewer ask whether you remembered to restock the DVDs before doing it.

Sources

Steam: release date, Windows platform, publishers, play mode and store managementOfficial launch announcement: Act 1 scope and three-act release planOfficial gameplay announcement: ammunition, movement, customization and difficulty optionsOfficial developer deep dive announcement: Brooklyn setting and progression