In this review

The big picture

Brenda has decided to leave town and collect carrots. On paper, this is an errand. In Bad Bunnies – Beyond Brackenridge, it becomes a 3D platforming adventure involving enemies, traps and enough geographic variety to suggest the local produce shop has catastrophically mismanaged its opening hours. Some heroes travel to defeat an ancient evil. Brenda appears to have a very demanding shopping list.

Another Dimension Game Studio released the single-player Windows game on October 17, 2026. You play a mischievous bunny, gather the carrots needed to advance, and make your way through the world beyond her home town. The appeal is immediately understandable: a character, a collection goal and places to hop around. Nobody needs to consult the royal family tree before identifying lunch. Official release and premise

Reasons to look closer

There is something inviting about a platformer with such an ordinary object at the center of its ambitions. Carrots are hardly a glamorous treasure, which gives the adventure a pleasantly silly sense of proportion. Brenda takes her business seriously enough for everyone else. A rabbit carrying the emotional burden of the universe would probably still stop for a snack, so this cuts out the middleman.

The collection requirement gives exploration a clear purpose. You're looking for a specific thing, and finding it moves the adventure forward. That sort of readable goal can suit players who enjoy inspecting spaces without wanting a complicated progression system attached to every action. The task remains easy to remember even when the route requires more attention. Find vegetables. Avoid becoming somebody else's vegetable garnish.

The strongest reason to investigate is that straightforward relationship between movement, searching and progress. If you enjoy the modest satisfaction of clearing out a level's collectibles, the premise speaks your language. If collecting everything usually feels like unpaid cleanup after the actual game, the central carrot requirement deserves careful thought before you follow Brenda out of town.

Beyond the vegetable aisle

The journey starts in Brackenridge and heads through places including troll villages, farmland, a cemetery and coastline. The studio's own game page pairs those environments with hopping between platforms and running around colorful maps. The itinerary has a storybook quality, with a cozy departure point giving way to stranger territory. The cemetery is an especially determined place to continue shopping.

That variety gives the collecting a useful sense of travel. A simple objective can become more appealing when its surroundings change, because the player gets a new place to investigate even while pursuing the same familiar goal. The carrot remains a carrot, but its location can make the search feel different. Context does a surprising amount of work when the protagonist is technically just looking for dinner.

The important distinction is between enjoying a route and merely completing a checklist. The environments are the reason to slow down and look around; the collectibles supply direction. Players who like both halves of that relationship are the natural audience. Those who want constant narrative revelations may find the basic errand considerably more prominent than they would prefer.

Hopping comes with consequences

Enemies and traps give Brenda obstacles beyond the nutritional logistics. That matters because a platforming collection game needs a reason to care about the path between objects. A carrot on the other side of a hazard creates a small problem to solve. A carrot sitting politely beside you mostly creates a rabbit.

The attraction is in that local scale of decision-making. Look at where you need to go, judge the route, and deal with whatever is in the way. A game doesn't require a sprawling combat system to make travel interesting, although the success of this particular approach will depend heavily on how its movement feels to you. Platforming is an unusually personal business. One person's comfortable jump can be another person's ongoing dispute with gravity.

The available demo is therefore worth using. Focus on whether you enjoy steering Brenda and searching the spaces, rather than deciding solely on the charm of the premise. A cute protagonist can get you through the door; your patience with the controls is what determines whether you stay for the entire bag of carrots. Nobody should make a purchasing decision under pressure from adorable ears.

Mischief suits the small scale

The game's personality comes from its modest, slightly unruly setup. Brenda is presented as a bunny causing havoc and mischief, which fits an adventure built around poking about rather than solemnly accepting responsibility for a kingdom. It gives the player permission to approach the journey lightly. You can be invested in finding the next thing without needing the soundtrack to tell you destiny is watching.

That tone is also a useful guide to expectations. The draw is an old-fashioned excursion through colorful places, with a recognizable creature doing recognizable platform-game business. Its identity doesn't depend on explaining a revolutionary new genre. Sometimes a rabbit has places to be, and those places have inconvenient gaps.

For a buyer, the sensible question is whether this particular combination sounds restful, engaging or repetitive. Those reactions can all follow from the same collection-driven structure. The demo gives you a better basis for answering than the fact that Brenda looks like she might apologize after trespassing. She has vegetables to acquire and very little time for property law.

Final word

Bad Bunnies – Beyond Brackenridge makes a clear offer: a single-player 3D platforming trip where collecting carrots takes you from a rabbit town into a wider, stranger landscape. Its charm is rooted in that cheerful simplicity. Give the demo a look if hopping, exploring and methodically gathering things are your preferred way to unwind. Brenda's travel plans are questionable, but at least she's getting her fiber.

Sources

Information checked on 18 October 2026. Features, platform compatibility and editions can change.

  1. Another Dimension Game Studio's Bad Bunnies page ↗Official source cited in the approved review.
  2. Official Steam release and platform metadata ↗Official source cited in the approved review.
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