In this review

The big picture

A cockpit is a wonderful place to discover how much confidence depends on being allowed to see everything. Outside, there is an entire sky. Inside, there are instruments, a windscreen, and the growing suspicion that the other pilot has developed a personal relationship with your blind spot. Aces of Thunder makes that enclosed perspective central to its appeal. The airplane isn't a vehicle you admire from behind while performing magnificent nonsense. You're sitting in the thing, and the magnificent nonsense now has consequences.

Gaijin's combat flight game brings First and Second World War aircraft into a cockpit-only format, with optional VR rather than a headset requirement. Its February 3, 2026 release on Windows PC and PlayStation 5 also makes its intentions fairly easy to read: this is a dedicated aerial combat package, not an invitation to spend the first evening figuring out whether the airplane part is buried inside another game. The real question is whether you enjoy the particular pleasure of becoming responsible for something that absolutely should not be upside down at this moment.

Reasons to look closer

The strongest design choice is giving the aircraft themselves room to matter. Aces of Thunder draws its flight and damage models from War Thunder, but builds its identity around occupying the cockpit. That restriction is valuable. A target behind you becomes a spatial problem rather than a convenient silhouette parked beside your character model. The view asks you to think like somebody aboard an airplane, which is a more interesting proposition than thinking like an unusually aggressive camera.

There's also an appealing directness to the aircraft selection. The included machines are available to fly upon purchase, rather than being presented as distant rewards. That puts curiosity ahead of obligation. Wanting to investigate a different aircraft can lead directly to doing so. An aviation enthusiast should be allowed to have an aviation problem, not first be assigned a second occupation in aircraft acquisition.

The collection spans distinctive eras, including the Fokker Dr.I and familiar WWII machines such as the Mustang and Spitfire. That breadth offers more than a list of recognizable names. It establishes different historical fantasies within the same package: early military aviation's exposed audacity alongside later machines built around very different expectations of combat. Nobody involved appears to have considered solving the disagreement on the ground.

A headset is an option, not an enlistment requirement

VR is an obvious fit for this premise. Looking around a cockpit and judging where another aircraft sits are exactly the sorts of activities that make physical perspective meaningful. Interactive cockpits and virtual controls pursue that connection, while HOTAS support accommodates people whose desks already resemble a small procurement scandal. Gamepad support and non-VR play widen the entrance considerably.

That flexibility deserves credit without turning into an imaginary promise about comfort or performance. A supported headset is not a guarantee that every person will enjoy aerial movement in VR. Nor does controller support mean all input methods offer the same experience. Those are separate decisions: whether you like this kind of flying, and how you want to operate the aircraft. Buying the most elaborate equipment possible will not settle the first question. It may merely allow you to be confused using more authentic hardware.

The cockpit-only perspective is similarly a strength with a clear cost. Anyone who primarily wants cinematic external views and immediate visual clarity should recognize the bargain. Aces of Thunder's enclosure is part of the point, not a missing convenience that should be wished away.

More than an online firing squad

Online dogfighting supplies the competitive side, but the package also includes single-player missions and the War Tales campaign. A proving ground and mission editor add other reasons to spend time with the aircraft. That variety matters because practicing a machine and competing in it are different pleasures. Sometimes you want a historical scenario. Sometimes you want another human opponent. Sometimes you want five minutes in which nobody converts your learning process into their highlight reel.

The fifteen maps cover multiple theaters, including Western, Eastern, and Pacific settings alongside WWI frontlines. Their role is to give aerial engagements different backdrops and contexts, rather than to turn the game into a sightseeing holiday. Still, scenery has a useful supporting job here. Flying a period aircraft over a recognizable kind of landscape gives the mechanical exercise a stronger sense of place than hovering over an anonymous training grid.

Walking around the hangar between missions adds a quieter expression of the same enthusiasm. There is something charmingly honest about a combat game making room to look at the airplane while it isn't being urgently damaged. Admiration and survival can have separate visiting hours.

The verdict

Aces of Thunder has a coherent pitch: a focused historical combat-flight collection with cockpit immersion, multiple control options, and alternatives to constant multiplayer competition. The Deluxe upgrade adds aircraft rather than extra multiplayer respawns, an important distinction for anyone weighing the editions. More machines means more choices, not permission to return indefinitely after a disastrous decision.

Its best audience is the player who finds learning an aircraft intrinsically rewarding. The cockpit restriction and simulation priorities won't turn it into a universal crowd-pleaser, and they shouldn't. This is a game for people who hear “check behind you” and consider that an exciting design principle. Everybody else may prefer their sky with fewer responsibilities. Preferably served from a window seat.

Sources

Information checked on 19 October 2026. Features, platform compatibility and editions can change.

  1. Official launch announcement ↗Official source cited in the approved review.
  2. Gaijin release-date announcement ↗Official source cited in the approved review.
  3. Official Steam storefront ↗Official source cited in the approved review.
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